/***************************************************************************
 *   Copyright (C) 2009 by maarten,,,   *
 *   maarten@maarten-laptop   *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/
#include "scenemanager/light/pointlight.h"
#include "objects/vertex.h"

#include <iostream>
using namespace std;

namespace scene {

PointLight::PointLight()
 : SceneElement()
{
  m_color = NULL;
  m_pos = NULL;
  //srand ( time(NULL) );
  m_surface  = false;
}


PointLight::~PointLight()
{
  if( m_color != NULL)
    delete m_color;
  
  if( m_pos != NULL)
    delete m_pos;
}

void PointLight::printElement()
{
    cout << "Name: " << m_name.toStdString() << endl;
    cout << "Type:"  << m_type.toStdString() << endl;
    m_pos->print();
    m_color->print();

    cout << "-------------------------------\n";
}

}

